If you've been reading the latest development updates the name myconid
should be familiar to you. If not: he's the one who's been working on
adding lots of new graphics capabilities to the game, which have made
the game look a lot better (take a look at the latest development
updates/the last release announcement if you haven't already to get a
glimpse of what he has made possible). Because of that it was not a
difficult decision to make him the featured contributor this time, and
without further ado here's a quick interview with him:
Tell us a bit about yourselfMy
first encounter with programming was on an Mac Classic II, where I
discovered Hypercard and Basic - I feel ancient just thinking that was
over 20 years ago! A bit later I got a PC demo of Macromedia Director 4
(the Flash of its time), which was in many ways similar with Hypercard,
but its Lingo scripting language was much more flexible... and it had
colour too.
Then I found Borland Delphi 1 Freeware on a PC
magazine's cover CD, and that's when I really started getting into
programming. Maybe it won't surprise anyone that my first big
programming project (sometime circa 1996) was a collab with a friend to
make an adventure game engine in the style of SCUMM (think Monkey
Island, etc). We actually got pretty far, and had our own scripting
language, pathfinding, hi-resolution graphics...
Anyway, after a
while I moved to Borland C++, discovered the internet and then the Open
Source community. A couple of Computer Science degrees plus a "few"
lines of code later, programming is my full-time career. Since in my day
job I don't get to make games, here I am indulging my 27-year-old inner
man-child!